One to One to 20

One to One to 20 practice with teacher guidance, common slips, and next-step routes.

Core · One to One to 20 · Independent practice · Holder Match Residue

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Watch: Watch whether the learner matches every card by symbol before entering a count. The decisive evidence is a complete one-to-one placement map plus the empty-pocket entry.

Misread: A learner who enters 5 or 6 is counting cards, filled pockets, or all pockets; a learner who names the Sun pocket has identified the unmatched target but not its number.

Curriculum: This task assesses one-to-one correspondence between finite sets, capacity-one matching, and counting the unmatched targets after a complete match.